Comments

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(+2)

Мигурчик :3

(+2)

❤️

(+1)

Good Sfx Clean UI  good job

(+1)

Really fun game. The gameplay styles propositions are varied enough that I want to try more ! Great work and amazing art style

Hehe Thank you!
Wish add more tricks and gimmicks to the game

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I'll come back and play it back for sure then !

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Great artstyle and gameplay feels fun and polished.

(+2)

Wild swing my goat ❤️‍🩹

Amazing game, great art! (Plus I love roguelikes)

Thank you for your feedback!
But Sledgehammer...

(+2)

This had such a great artstyle and animation! 

(+1)

Годы идут, Мегурт делает библиотеку

Было трудно разобраться, как работают механики (и то мне внешние знания помогли по итогу понять что к чему), новичку же, который не шарит, будет ещё сложнее. Как мне кажется нужно прям показать что и где выбирается. Арт получился красивый, но вот звуков, как по мне не хватило. Пройти не смог нароллил 20% клэшей((

Нужно больше поток...

(+1)

I love how well-polished this game is, considering it was made in just few days. Well done!

(+1)

Very interesting concept and cool vfx !! i also like the anthropomorphic design, makes you wonder what's all this universe is about!

Thank you!
You wouldn't believe how strong the urge to share this story

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this is so cool!!

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The art in this one is on another level! Gorgeous game 

A collaboration between the artistic triumvirate haha

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Combat is quite hard to understand, but once you figure out the mechanics, the game becomes fun

Thank you!
Ye, agree. In postjam version I'll add more tutorial hints within the game when player meets new mechanic and more detailed general tutorial

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Seishun Buta Yaro wa Bunny Girl-senpai no Yume wo Minai

You're

(+1)

Pretty good game all around. Very unique combat system unlike any game I've ever played.

Thank you!

(+1)

I really enjoyed Outblight. It is quite short, but artistically it feels remarkably complete, especially for a game made in only 96 hours. I loved the muted, earthy visual style; it gives the world a strangely ordinary and melancholic atmosphere despite all the supernatural creatures. The character and enemy designs fit that tone very well.

The combat system also surprised me. Choosing between different action slots and then resolving their clashes feels unusual and gives the battles their own identity. I would genuinely like to see this concept expanded with more enemies, abilities and encounters. Great work!

Thank you for your detailed feedback!
> strangely ordinary and melancholic atmosphere
This is exactly the atmosphere that I wanted to bring into the game and make the player feel!
If the game will get more feedback I'll think about full game development